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Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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Nov ’25
Apollo GraphQL Error – MultipartResponseParsingInterceptor.ParsingError.cannotParseResponse in SwiftUI
I'm integrating Apollo GraphQL into a SwiftUI app and encountering the following error during a query execution: result : failure(Apollo.MultipartResponseParsingInterceptor.ParsingError.cannotParseResponse) failed : The response data could not be parsed. The request hits the server, but the response fails to be parsed by Apollo. I'm using the default code generation setup and executing a simple query to fetch a list of countries. Here’s a snippet of the function: swift Copy Edit private func fetchCountries() { switch result { case .success(let graphQLResult): if let name = graphQLResult.data?.countries { print(name) } else if let errors = graphQLResult.errors { print(errors) } case .failure(let error): print("failed : (error.localizedDescription)") } } This is run on an iPhone 16 Pro simulator with iOS 18.2. Any idea what's causing the parsing error or how I can inspect the raw response for debugging? Thanks in advance!
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90
Mar ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
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337
May ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
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162
Aug ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
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Aug ’25
Error App Distribution Minimum IOS
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner. i have latest XCode and the error stays whatever IOS I Set in General and in the building rules. Any one has an idea or had same issue since recent Xcode / project Updates ? thanks so much
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102
Sep ’25
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
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90
Feb ’26
Controlling UIDesignRequiresCompatibility via Remote Config
Hello, I am currently in the process of gradually adding support for LiquidGlass to my app. The transition is taking place incrementally, i.e., new screens and minor features are gradually being adapted to the new design and already deployed. Currently, the old design is still active via the feature flag UIDesignRequiresCompatibility, as the existing UI should remain locked for the public app store version until the transition is complete. My challenge is as follows: I would like to work with the new LiquidGlass design during development without having to manually change the UIDesignRequiresCompatibility flag with each deployment. Ideally, I am looking for a solution where: • the new design is only activated for me (e.g., specific account or specific devices) • the old design remains active for all other users • the App Store version can be delivered unchanged So my question is: Is it possible to control UIDesignRequiresCompatibility via remote config or server-side logic in order to activate the new design specifically for certain users or devices? I have observed similar behavior on WhatsApp—two devices with the same app version, but only one shows the new design. This suggests server-side or remote config-based control. Do you have any experience or recommendations on how to implement something like this cleanly? Kind regards Heinz
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350
Dec ’25
Localizing your apps
TL;DR version: AkVox - “Your App in Your User’s Language” Quickly and easily localize your app into as few or as many languages as you want with AkVox. Longer version: AkVox can localize any Xcode project. Simply drag your Exported Localizations folder into AkVox, click translate, then export, and you’re ready to import the translated localizations catalogs back into Xcode. Alas, you cannot import the whole localizations folder as one, you must import each catalog individually, a process that takes around 10 seconds per language. AkVox can also assist you when you’re ready to publish your app on App Store Connect. You can create a list of texts you will enter to promote your app and AkVox will translate them. Again, you can’t apply all your translations to the App Store in ne go, you have to apply each language individually. To make this task less painful, AkVox has a convenient set of buttons to make the copy and paste process as quick and simple as possible. The same arrangement is available when you come to add “mini texts” during setting monetization subscriptions. AkVox employs Google Cloud Translate which means you will need an API Key to be able to run full translations. However, Google offers a generous monthly allowance of 500,000 characters to be translated for free each month. This may well mean that you don’t ever pay for the translation process, just the very low price to use AkVox. The free version of AkVox simulates translating by substituting jumbled versions of Hamlet’s “To be or not to be” speech – this is instead of utilising what would normally be used in this case, the tediously dull Lorem Ipsum text. To see AkVox explained in detail, go to the website: https://akvox.com/
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108
Aug ’25
Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
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105
Dec ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
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Aug ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
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255
Apr ’25
No Update
My app will not open to myself or to clients and has a pop up that claims "App Outdated" The app version you are using is no longer supported. Please install he latest Heartland update through the App Store. However, there have been no updates to the app.
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127
Aug ’25
Replace Apple Clang with Vanilla Clang, what can go wrong?
We are developing a cross platform c++ application. We also use some objective-c (no swift) and specific Apple frameworks like AVFoundation, CoreML in the MacOs version of our software. We use Apple Clang as compiler when building for MacOs. As our code is primarily c++ we would like to use the latest and greatest c++ 20 features. So we are looking into using vanilla clang instead, the builds with vanilla clang seem to work fine, however our concern is that we might have overlooked possible issues that could arise. So our question is whether there are specific things we need to address when switching compilers, are there things that we need to be aware of? In the end we just want to know if switching compilers won't cause problems we can't oversee. So we would like to know if others took the same steps and what your thoughts/experiences are regarding this?
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106
Aug ’25
Are watchdog timeout terminations a crash or not?
If an iOS app gets terminated by watchdog due to, for example, hanging the main thread, is that considered to be a crash or something different. I'm asking because, according to google and AI, Crashlytics can detect and report these,but in my experience it does not. If I deliberately cause a watchdog termination by for example sleeping on the main thread for a long time then these never appear in Crashlytics. I know Apple folks here don't comment on non Apple software, so I'm not asking about Crashlytics, just wondering and interested about watchdog timeout terminations and how they differ from a "regular" crash.
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151
Mar ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
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107
Jun ’25