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Can I withdraw my submission and resubmit an updated playground?
Hello everyone, I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix. Is it possible to withdraw my current submission and then immediately resubmit an updated version? Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful. Thank you!
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Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
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First time SSC contestant here. Need some advice.
I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens. I was wondering, have anyone else included short videos or animations in their entries before? Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype. I’m just trying to clarify the rules below to make sure that it’s all good to go : “If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.” And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
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Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
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Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
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External Payments
Hi everyone, I’m considering integrating External Payments into my iOS app. I’ve done some research, but I’m finding it difficult to pinpoint the exact commission rates for different regions. For those of you who have already implemented external payment links: Could you share what the actual fees paid to Apple look like in your specific Geos (e.g., US, EU, or others)? Does the total cost—including Apple's commission and the payment processor's fee (like Stripe)—end up being significantly lower than the standard 15-30% IAP?
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Locked Out Loop
I am verifying my new account. However in my first log in it says my account is locked. When I try to get a new password, it is now showing a different phone number to verify that isn't mine. Now I am stuck in the loop where I can't contact support as Apple doesn't share support email or phone number details unless you log in, so now I'm stuck in a loop. Any help Apple Support, can you send me your email?
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Apple Developer account blocked – China & US accounts
Hi everyone, I’m having issues registering my own Apple Developer accounts in both China and the US. For my China account, my Face ID is already in use by accounts registered under two companies, which prevents me from creating a new developer account. For my US account, my device SSID and handheld ID documents were used, and Apple Support advised that I can only register using a US identity. I’ve already contacted Apple Support, but the problem remains unresolved. I’m looking for shared experiences or advice on how to handle this situation. Thank you in advance!
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IOS 26.4 Developer beta 1 slow charger issue with iphone 14
I recently updated my iphone 14 from IOS 26.4 public beta to 26.4 developer beta 1 and I have noticed that whenever I am connecting apple original charger along with original lightening cable, the phone is charging at a very slow speed and the lock screen shows “slow charger” prompt, I tried cleaning the cable connector and also made sure that the lightening port is clean still the issue persist. Need Apple to solve this issue for multiple users like me which I have noticed on reddit with the same problem.
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Issue with App Limit
Hello all, I have been using app limits for a while and I recently updated my iPhone to IOS26.2.1 I have set my limit as 1 hour and 30 minutes. However, the app is already locked on 20 minutes. This happens everyday.
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