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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
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Technical Inquiry: User-Centric Accounting and Multiple Concurrent Subscriptions
We are developing a platform (Ferve) where users subscribe to individual artists to access exclusive content. We use a user-centric remuneration model: each artist has an independent income pool, and funds from a specific subscription must be attributed solely to that artist. We have two critical challenges regarding our integration: Granular Financial Reporting for User-Centric Payouts As the Merchant of Record, Apple provides aggregate Financial Reports. However, these reports do not provide a breakdown of taxes, commissions, or exact exchange rates used for individual transactionId records. Though we can keep records of each transaction in our database, thus linking them with which artist they belong to, we are unable to collect fees/taxes applied to each individual transaction. Because our payouts are artist-specific, we need to deduct the exact regional taxes and Apple commissions from each transaction to calculate the artist's due balance. Currently, we can only see the final consolidated balance in BRL (Brazilian Reals) at the end of the month. Is there an API or report that provides the net proceeds and tax breakdown per transaction ID? How can we retrieve the exact exchange rate applied to foreign currency sales (e.g., EUR to BRL) before the final consolidation? Supporting Multiple Concurrent Subscriptions Our current App Store Connect configuration uses a single 'Subscription Group' for all artist 'Clubs' since they share the same price points. However, we have found that users cannot subscribe to more than one product within the same group simultaneously (the App Store treats this as an upgrade/downgrade). On our platform, a user must be able to subscribe to Artist A and Artist B at the same time. What is the recommended architecture for this? Should we dynamically create a unique Subscription Group for every artist onboarded to our platform? If we use unique groups, is there a limit to the number of Subscription Groups one app can have? We appreciate the help, Ferve
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iPad 13 (M3 (Cellular)) Bug Problem
I would like to know if this problem only affects me or others as well. Since the latest version of iPadOS, my eSIM no longer works, or rather, I have no mobile data. It worked with the previous version, but since I updated, mobile data (Internet) no longer works. When I open Safari, the window " Mobile data network could not be activated. You do not have a mobile data plan. Use Wi-Fi or open the mobile data options in "Settings". Any Recommendations? Thank you all
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OSX Mailbox Rebuild Stuck
Problems searching in mail after upgrade to Tahoe 26.4 Beta (25E5218f). Removing the index files and requesting rebuild results in a hung rebuild process. In the activity monitor I see Indexing... and a bar that is stuck at 0%. I have rebooted and restarted mail. No change. I was able to rebuild the spotlight search, and it is working properly.
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Beta Update Killed Mini M4
I dutifully upgraded my software (beta) on Feb. 24 when prompted. I could not get the computer to reboot, then after about 5 hours on the phone with, I think, 4 techs, they told me the only solution was to wait for the next update - I could not go backwards to the regular version. So $1,299 later I have a new Mac Mini M4! I have to work, so it was the only solution. What do I win?
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WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
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Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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Frequent System Reboots (bug_type 210) on MacBook Pro with M4 Pro during Emulation Development
Environment: Device: MacBook Pro (Mac16,7) Chip: M4 Pro (SoC ID 6040, Revision 11) OS: macOS 15.2 (24C101) Kernel: Darwin Kernel Version 24.2.0; root:xnu-11215.61.5~2/RELEASE_ARM64_T6041 Summary: I am developing a Windows emulator on the MacBook Pro M4 Pro platform. During testing with certain applications, the system frequently triggers an instantaneous reboot. This issue appears to be highly specific to the M4 Pro hardware and current OS version. Observation & Diagnostic Challenges: Upon reboot, the system generates a bug_type 210 (SoC Watchdog Reset) report. The panic string indicates: "Unexpected SoC (system) watchdog reset occurred after panic diagnostics were completed". The primary difficulty in debugging is that the hardware reset happens so rapidly that the kernel fails to capture a stackshot or any detailed panic trace. We have practically no actionable information from the standard diagnostic reports. However, we did find the following recurring entries in the system log prior to the resets: Ignored NI0 NI0 niGeneral 1 NO_ACCESS error (0x00000010) cmd/st:0x14(ncrdincr)... srcchildid/srcparentid:0x8ea/0x1d Comparison & Testing: We have performed extensive cross-version and cross-device testing to isolate the cause: M1/M2 Series: Identical tests on M1 and M2 devices running macOS 15 do not trigger this issue. The applications run stably. OS Versions: Interestingly, this issue seems significantly harder to reproduce on newer system builds (e.g., version 26 series), suggesting it might be a regression or a specific incompatibility in the current macOS 15.2 environment for M4 Pro. Request for Assistance: Since we cannot collect stack traces through conventional means, we are seeking your expertise: Known Issues: Has Apple received similar reports from other developers working on low-level emulation or virtualization on M4 Pro? Is this a known issue in macOS 15.2 / build 24C101? Debugging Guidance: Given that the system reboots without leaving a stackshot, what are the recommended methods to capture more granular data? Are there specific boot-args or instrumentation tools that can help log the state of the SoC fabric (NI0) before the watchdog kicks in? Architectural Insights: Based on the NI0 NO_ACCESS error and srcchildid: 0x8ea, could you suggest which subsystem or memory operation we should investigate further?
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issue on the “Create Your Apple Account” page.
Hello Apple Support, I’m experiencing an issue on the “Create Your Apple Account” page. After filling in all required information, the “Continue” button remains disabled and cannot be clicked. This issue occurs consistently across all browsers I’ve tested. I’ve already tried: Different browsers (Safari, Chrome, etc.) Private / Incognito mode Refreshing and re-entering the information However, the problem still persists. Could you please help check or reset the account creation state for my Apple ID? Thank you for your assistance.
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macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2. Permissions / Disk Access • Granted Terminal Full Disk Access. • SIP remains enabled. • Some system-protected locations still return “Operation not permitted”. 3. Cache / State Cleanup Attempts • Removed /Library/Updates/*. • Cleared temporary softwareupdate folders under /private/var/tmp. • Attempted MobileAsset cache cleanup where permitted. • Killed softwareupdated and mobileassetd processes (auto-restarted by launchd). 4. Beta Channel Reset • Turned Beta Updates OFF in System Settings. • Rebooted. • Re-enabled Beta Updates. • Forced catalog refresh via softwareupdate -l. 5. Snapshot Check • tmutil listlocalsnapshots / shows only 4 snapshots (normal range). 6. Full Installer Workaround softwareupdate --list-full-installers shows: • macOS Tahoe Beta 26.4 (25E5207k) • Tahoe 26.3 / 26.2 / 26.1 • Sequoia / Sonoma / Ventura / Monterey installers Downloaded installer via: softwareupdate –fetch-full-installer –full-installer-version 26.4 Installer downloaded correctly: /Applications/Install macOS Tahoe Beta.app 7. startosinstall Method (Apple Silicon optimized) Attempted install with: sudo “/Applications/Install macOS Tahoe Beta.app/Contents/Resources/startosinstall” –user –agreetolicense –nointeraction –forcequitapps –rebootdelay 30 –passprompt Authorization succeeds, installer begins preparing, but installation still ultimately fails. Additional Notes: • CPU usage remains low during failure. • No excessive snapshot count. • Error messaging consistently references download/network even though download completes. • Issue appears to occur during cryptex/asset preparation phase rather than initial download. Question for Apple / other developers: Has anyone else seen Tahoe 26.4 beta fail specifically during the Preparing phase on Apple Silicon (especially Ultra-class chips)? Looking for confirmation whether this is a known MobileAsset or cryptex staging issue, or if logs indicate a deeper APFS / volume-owner authorization problem.
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Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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