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How do I achieve this function?
So, I'm new to Swift, but I'm trying to get my app idea off the ground and am trying to find a way to create the main module of the app - two users see in real time, where the other one touches their screen. So, each of them see a red dot light up on their screen wherever the other one touched it. Ideally dot should change in diameter based on the pressure of the touch.
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Jun ’25
Affiliate links to external Web store
Hello all. I am currently developing a database app of particular products for people who collect this item. Let's say model airplanes. People can look at their list of model airplanes and also see a collection of airplanes by model companies. I want to offer a link from a product in my app to a local retailer's website who sells this product on their website. Not just their base site, but directly to the products page. Meaning each product in my database will have a unique link to an external product page. This could also include links to Ebay or Amazon if local retailer doesn't sell the product. Is this sort of feature allowed inside App Store Apps as technically it's not an in-app purchase? I do see some vague answers around but none that target this specific circumstance. Thankyou in advance.
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48
Apr ’25
App stops responding to touch; works normally otherwise
Some users of my app complain that it stops responding to touch after a while. The screen is still updating, and the app seems to be working normally otherwise. It just doesn't respond to any touches anymore. It is not a problem with the touchscreen itself, because the user is able to swipe up to get to the home screen, and then interact with other apps as normal. When re-opening my app, it is still unresponsive to touch. The only way to solve it, is to restart the app. Does anybody have a similar experience, and knows what could cause it? The app is based on UIKit, and still written in Objective-C, if it matters. The iOS version involved does not seem to matter, it happened with a couple of them.
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Apr ’25
CarPlay Turn-By-Turn Entitlements
Hello Devs, I wanted to bring this up to display the frustration that I have obtaining the CarPlay entitlements. First and foremost they don't give you a set timeline and there is no contact number to speak to someone about this. When you call developer support they go on and say it is a different department. There is an email but all I have received is an automated response back to me. Has anyone received the navigation entitlements and if so what was the timeline of you receiving it?
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140
Jun ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
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123
May ’25
Publish old demo code from Apple on GitHub
I was searching for demo code from WWDC 2015 (Maze: Getting Started with GamePlayKit). Turns out, Apple remove the project from their website. But I finally found the project on my Mac because I must have downloaded it in the past. Does anyone know if I'm allowed to put that project to a public GitHub page without any modifications? Has anyone of you experience with this? I think it's really bad that Apple is removing those old projects. And as this particular project is in ObjC it compiles with only minor adjustments.
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Jun ’25
18.5 beta 22F5042g April 2, 2025
18.5 beta 22F5042g April 2, 2025 this last updates i did have troubles with my wi~fi connections.I dont know if it is only me who experienced this problem.Let us share and wait to see the perfomance of the new beta firmware updates.
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Apr ’25
CarPlay music sound output from iPhone after enabled Enhanced Siri
With CarPlay communication plugin R18.1, I followed these steps to integrate Enhance siri, the music sound was output from carplay and there is no option for output to Car. ============================================ Enhanced Siri Declare supported audioFormats for the AuxIn and AuxOut streams Since the AuxIn and AuxOut streams for Siri do not have to be both active at the same time, the accessory must claim audio formats support for AuxIn Audio and AuxOut audio independently. The audio formats for each stream can differ from each other (48KHz for AuxOut and 16KHz for AuxIn). The new audio types represent these new streams - AuxIn/speechRecognition & AuxOut/speechRecognition. Check if connected device supports the feature AirPlayReceiverSessionHasFeatureEnhancedSiri() Claim support in the Setup Response message if device supports the feature Add kAirPlayKeyAccessoryEnabledFeature_EnhancedSiri key through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_AccessoryEnabledFeatures key. Helper function: CFArrayAppendValue() Add Enhanced Siri parameters dictionary in the INFO message Add dictionary through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_EnhancedSiriInfo key. kAirPlayKey_EnhancedSiriInfo dictionary parameters: Voice activation of Siri - kAirPlayKey_EnhancedSiriVoice Current language of voice model - kAirPlayKey_VoiceModelCurrentLanguage Supported languages of voice model - kAirPlayKey_VoiceModelSupportedLanguages Enhanced Button activation of Siri - kAirPlayKey_EnhancedSiriButton Supported zone(s) if any - kAirPlayKey_SupportedSiriTriggerZones Update AudioStream Get state of the AuxIn state by providing an implementation of AudioStreamUpdateState() - Off, local buffering, or streaming to device. Decouple input streams from output streams. AuxIn is an independent input stream only. The property kAudioStreamProperty_Direction will provide the necessary information if the stream is input, output or input & output. Provide a handler for the AirPlayReceiverSessionDelegate setEnhancedSiriParams_f This will provide additional information: Activation type Setting the language of the voice model Invoke the Communication Plugin to start buffering Once the activation type has been specified, the accessory can request the plugin to start buffering using AirPlayReceiverSessionAuxInStart(). Use the new APIs to trigger Siri: AirPlayReceiverSessionRequestSiriActionWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithSample() Button presses and voice activations should use this new APIs which adds a timestamp of the activation. These APIs allow a choice of a latency or a sample for button and voice activations. If there is a delay between the user pressing the button to notifying the device on the button press, this latency value should represent this time. If the accessory can determine which zone activated, it can provide the zone with the request. Invoke the Communication Plugin to stop buffering You may need to invoke the plugin to stop buffering (AirPlayReceiverSessionAuxInStop()) if exclusive access to the microphone is necessary. Such instances may include but not limited to: Native voice recognition session Telephony Another stream function which uses the microphone starts modesChanged notification can be used to determine if a resource is being used Note, if the session ends, the plugin will automatically stop buffering
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Mar ’25
Battery Optimiser 18.4 beta 3
Since running 18.4 beta 3 my phone doesn’t stop charging at its pre determining % it’s set at 80% and until now has always held at that percentage but since installing beta 3 it’s gone to 100% and held at that when charging overnight anyone else experiencing this?
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Mar ’25
Printing error
Back in December 2024 I noticed when I go through the steps to print I would get an error to cancel or retry. We have 4 iPhones and 3 had the newest IOS and those 3 would get the same error. The phone that had old ios 17 something the print would work. Called Apple and did troubleshooting, the opened something on apples end for the developer to investigate. Within 2 weeks a new ios was available and fixed the issue on the 3 phones that could not print. I did the latest update February and March 2025 on all 4 phones thinking no way the issue will happen again and if did all 4 phone cannot print. Is there an iOS bug that is affecting printing ios 18.3.2.
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Mar ’25
Iphone mirroring not functioning properly
After I got my repaired phone back from the shop, I noticed that iphone mirroring is not functioning like normal. I tried every solutions from deleting the .plist files and reset my phone's connection, but now it seems like the problem comes from the mirroring app itself. After deleting the .plist file and resetting the MBP, the setup for the mirroring app won't let me continue, as clicking the "continue" button only flash the descriptions of the mirroring feature for a slight moment, then return to the same setup UI as before. Is there anyway to completely delete and reinstall this app so that it functions again?
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125
Mar ’25
iOS RN app crashing with NSInvalidArgumentException
I am facing iOS app crash on app start, below is stack trace of crashed thread OS Version: iOS 18.3.2 (22D82) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Crashed Thread: 28 Application Specific Information: *** -[__NSDictionaryM setObject:forKey:]: key cannot be nil Thread 28 Crashed: 0 CoreFoundation 0x323b575fc 1 libobjc.A.dylib 0x31e649244 objc_exception_throw 2 CoreFoundation 0x323b3f224 3 libloader 0x10651eba4 4 libloader 0x10653f3b4 5 libdispatch.dylib 0x3336a8248 6 libdispatch.dylib 0x3336a9fa8 7 libdispatch.dylib 0x3336b15cc 8 libdispatch.dylib 0x3336b2124 9 libdispatch.dylib 0x3336bd38c 10 libdispatch.dylib 0x3336bcbd8 11 libsystem_pthread.dylib 0x43965d680 _pthread_wqthread 12 libsystem_pthread.dylib 0x43965b474 start_wqthread
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Apr ’25
Window server problem
Hi, I needed some help in understanding the crash logs which is as below. Any help is very much appreciated. Translated Report (Full Report Below) Process: WindowServer [440] Path: /System/Library/PrivateFrameworks/SkyLight.framework/Versions/A/Resources/WindowServer Identifier: WindowServer Version: 600.00 (???) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 88 Date/Time: 2025-03-13 12:58:55.0091 +0800 OS Version: macOS 15.3.1 (24D70) Report Version: 12 Anonymous UUID: C795BDC3-66F0-6CF9-7533-B788D0B2DD80 Sleep/Wake UUID: 6F927AA6-3C7B-4EE9-AB68-B77F0D1D622A Time Awake Since Boot: 4400 seconds Time Since Wake: 996 seconds System Integrity Protection: enabled C
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262
Mar ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
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140
Jun ’25
Joining developer program
Hi everyone, It’s been almost three weeks, and I’m still waiting for a reply about my subscription to the Apple Developer Program, but I haven’t received anything. I replied to the email three days ago and got no response. I tried again by requesting the subscription two days ago, but all I received was an automated message saying they would reply within two business days. What I did exactly: I went to my Apple Developer account, clicked on Subscriptions, and entered my card details. They sent me an email saying they are preparing my order, but nothing else. Has anyone else had the same issue with Apple Developer support? Regards,
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117
Jun ’25