I am developing an app in swiftUI using Xcode 12.3, deployment target iOS 14.0. The launch screen is setup through info.plist by specifying 'background color' and 'image name'. The file used in 'image name' is from Assets catalog. (PNG format, size300 x 300 and corresponding @2x and @3x resolutions) What I have observed, when the app is installed for the first time the launch image is centered and have original resolutions but all subsequent launches show launch images stretched to cover full screen. Any ideas why this is happening and how to have more consistent behavior either way?
I have tried 'respect safe area' option but it does not make a difference.
Thank you.
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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I was hoping for an update of SwiftData which adopted the use of shared and public CloudKit containers, in the same way it does for the private CloudKit container.
So firstly, a big request to any Apple devs reading, for this to be a thing!
Secondly, what would be a sensible way of adding a shared container in CloudKit to an existing app that is already using SwiftData?
Would it be possible to use the new DataStore method to manage CloudKit syncing with a public or shared container?
I've defined a URL scheme for my application, and that's being honored by iOS. But the function that's supposed to handle the URL in my appliation (as documented here) is never called.
The documentation doesn't say exactly where this is supposed to go. I've tried it in my App struct:
@main
struct MyGreatApp: App
{
var body: some Scene
{
WindowGroup
{
MainView()
}
}
// Handle custom URLs, specifically the ones sent in invitation E-mails or texts.
func application(_ application: UIApplication,
open theURL: URL,
options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -> Bool
{
// Determine who sent the URL.
let sendingAppID = options[.sourceApplication]
print("source application = \(sendingAppID ?? "Unknown")")
...
And I also tried putting this at the file level. No dice either way. Anybody have an idea why?
To head off things I've seen in other posts: I'm not using scenes, and there's no SceneDelegate.
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience.
Listed are some contextual information:
Testing on device running on iOS 18.3.1
Associated Domains:
Main target app: applinks:
App clips target app: applinks: and appclips:
Archived and uploaded build to App Store Connect.
Green "Testing" status via Testflight.
On Distribution tab, green "Valid" status for build domain.
Advanced App Clip Experience green "Received" status.
Developer App Clip Testing Diagnostics:
Green "Register Advanced Experience" status
Green "App Clip Code" status
Warning "App Clip Published on App Store"
Orange Circle "Associated Domains"
After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
There is a serious usability issue with PHPickerViewController in a UIKit app running on macOS 26 via Mac Catalyst when the Mac Catalyst interface is set to “Scaled to Match iPad”. Mouse click and other pointer interactions do not take place in the correct position. This means you have to click in the wrong position to select a photo and to close the picker. This basically makes it unusable.
To demonstrate, use Xcode 26 on macOS 26 to create a new iOS app project based on Swift/Storyboard. Then update ViewController.swift with the following code:
import UIKit
import PhotosUI
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var cfg = UIButton.Configuration.plain()
cfg.title = "Photo Picker"
let button = UIButton(configuration: cfg, primaryAction: UIAction(handler: { _ in
self.showPicker()
}))
button.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(button)
NSLayoutConstraint.activate([
button.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor),
button.centerYAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerYAnchor),
])
}
private func showPicker() {
var config = PHPickerConfiguration()
config.selectionLimit = 10
config.selection = .ordered
let vc = PHPickerViewController(configuration: config)
vc.delegate = self
self.present(vc, animated: true)
}
}
extension ViewController: PHPickerViewControllerDelegate {
func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) {
print("Picked \(results.count) photos")
dismiss(animated: true)
}
}
Then go to the "Supported Destinations" section of the project target. Add a "Mac (Mac Catalyst)" destination. Then under the "Deployment Information" section, make sure the "Mac Catalyst Interface" setting is "Scaled to Match iPad".
Then build and run the app on a Mac (using the Mac Catalyst destination) with macOS 26.0.1. Make sure the Mac has a dozen or so pictures in the Photo Library to fully demonstrate the issue. When the app is run, a simple screen appears with one button in the middle. Click the button to bring up the PHPickerViewController. Now try to interact with the picker interface. Note that all pointer interactions are in the wrong place on the screen. This makes it nearly impossible to choose the correct photos and close the picker.
Quit the app. Select the project and go to the General tab. In the "Deployment Info" change the “Mac Catalyst Interface” setting to “Optimize for Mac” and run the app again. Now the photo picker works just fine.
If you run the app on a Mac running macOS 15 then the photo picker works just fine with either “Mac Catalyst Interface” setting.
The problem only happens under macOS 26.0 (I do not have macOS 26.1 beta to test) when the “Mac Catalyst Interface” setting is set to “Scaled to Match iPad”. This is critical for my app. I cannot use “Optimize for Mac”. There are far too many issues with that setting (I use UIStepper and UIPickerView to start). So it is critical to the usability of my app under macOS 26 that this issue be resolved.
It is expected that PHPickerViewController responds correctly to pointer events on macOS 26 when running a Mac Catalyst app set to “Scaled to Match iPad”.
A version of this has been filed as FB20503207
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown.
In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected.
struct ContentView: View {
var body: some View {
NavigationStack {
List {
VStack {
LibraryView(title: "Show view (Loss of state)")
}
LibraryView(title: "Show view (Works as expected)")
}
}
}
}
/// This view is from a package dependency and wants to control the presentation of the sheet internally
public struct LibraryView: View {
@State private var isPresented: Bool = false
let title: String
public init(title: String) {
self.title = title
}
public var body: some View {
Button(self.title) {
self.isPresented = true
}
.sheet(isPresented: self.$isPresented) {
ViewWithAlert()
}
}
}
private struct ViewWithAlert: View {
@State private var isPresented: Bool = false
@State private var presentedCount = 0
var body: some View {
Button("Show Alert, count: \(presentedCount)") {
isPresented = true
presentedCount += 1
}
.alert("Hello", isPresented: self.$isPresented) {
Button("OK") { }
}
}
}
Any ideas?
The issue can be corrected by moving the .sheet to a higher level within the layout (i.e. on the NavigationStack). However, the library wants to control that presentation and not require the integration to present the sheet.
Topic:
UI Frameworks
SubTopic:
SwiftUI
I'm trying to piece together how I should reason about multiple windows, activating menus and items.
For instance, I have an email command. If a document is open, it emails just that document. If the collection view holding that document is open, it generates an attachment representing the collection. (this happens with buttons right now but this really feels like a menu item) How do I tell which window is active (document/collection) in order to have the right menu item available.
If the user is adding a document I don't want the "new" command open, I only want one editing view. I saw sample code to include or remove commands but not disable them. I feel like there's a whole conceptual layer I want to understand with the interplay with scenes but don't know where to look for documentation. I searched here but there's hardly any threads on this.
TIA
Topic:
UI Frameworks
SubTopic:
UIKit
Xcode downloaded a crash report for my app which I don't quite understand. It seems the following line caused the crash:
myEntity.image = newImage
where myEntity is of type MyEntity:
class MyEntity: NSObject, Identifiable {
@objc dynamic var image: NSImage!
...
}
The code is called on the main thread. According to the crash report, thread 0 makes that assignment, and at the same time thread 16 is calling [NSImageView asynchronousPreparation:prepareResultUsingParameters:].
What could cause such a crash? Could I be doing something wrong or is this a bug in macOS?
crash.crash
Basic Information
Please provide a descriptive title for your feedback:
Sheet presentationDetents breaks after rapid open/dismiss cycles
Which platform is most relevant for your report?
iOS
Description
Steps to Reproduce:
Create a sheet with presentationDetents([.medium])
Rapidly perform these actions multiple times (usually 3-4 times):
a. Open the sheet
b. Immediately scroll down to dismiss
Open the sheet again
Observe that the sheet now appears at .large size, ignoring the .medium detent
Expected Result:
Sheet should consistently maintain .medium size regardless of how quickly
it is opened and dismissed.
Actual Result:
After rapid open/dismiss cycles, the sheet ignores .medium detent and
appears at .large size.
Reproduction Rate:
Occurs consistently after 3-4 rapid open/dismiss cycles
More likely to occur with faster open/dismiss actions
Configuration:
iOS 18
Xcode 16.0 (16A242d)
SwiftUI
Device: iPhone 14
The following code won't work:
- (void)windowDidLoad {
[super windowDidLoad];
self.window.isVisible = NO;
}
The only main window still shows on application startup (in a minimal newly created app).
One of my published apps in App Store relies on this behavior which had been working for many years since I started Xcode development.
Topic:
UI Frameworks
SubTopic:
AppKit
I am trying to implement "Live activity" to my app. I am following the Apple docs.
Link: https://developer.apple.com/documentation/activitykit/displaying-live-data-with-live-activities
Example code:
struct LockScreenLiveActivityView: View {
let context: ActivityViewContext<PizzaDeliveryAttributes>
var body: some View {
VStack {
Spacer()
Text("\(context.state.driverName) is on their way with your pizza!")
Spacer()
HStack {
Spacer()
Label {
Text("\(context.attributes.numberOfPizzas) Pizzas")
} icon: {
Image(systemName: "bag")
.foregroundColor(.indigo)
}
.font(.title2)
Spacer()
Label {
Text(timerInterval: context.state.deliveryTimer, countsDown: true)
.multilineTextAlignment(.center)
.frame(width: 50)
.monospacedDigit()
} icon: {
Image(systemName: "timer")
.foregroundColor(.indigo)
}
.font(.title2)
Spacer()
}
Spacer()
}
.activitySystemActionForegroundColor(.indigo)
.activityBackgroundTint(.cyan)
}
}
Actually, the code is pretty straightforward. We can use the timerInterval for count-down animation. But when the timer ends, I want to update the Live Activity view. If the user re-opens the app, I can update it, but what happens if the user doesn't open the app? Is there a way to update the live activity without using push notifications?
Is there a way to access an Icon Composer .icon file in Swift or Objective-C? Any way to get this in an NSImage object that I can display in an image view? Thanks.
If I delete Safari and only have another browser installed on my device, UIApplication.shared.open does not work. I think this is a bug. Why would it not work?
If Safari is not the main browser, UIApplication would open the URL in my main browser.
Those are valid use cases.
I would expect this API to work with any browser...
iOS 26.2
iPhone 14 Pro
guard let url = URL(string: "https://www.apple.com") else {
return
}
if UIApplication.shared.canOpenURL(url) {
UIApplication.shared.open(url)
} else {
print("Could not open URL")
}
Topic:
UI Frameworks
SubTopic:
UIKit
I'm working on a NavigationStack based app. Somewhere I'm using:
@Environment(\.dismiss) private var dismiss
and when trying to navigate to that view it gets stuck.
I used Self._printChanges() and discovered the environment variable dismiss is changing repeatedly. Obviously I am not changing that variable explicitly. I wasn't able to reproduce this in a small project so far, but does anybody have any idea what kind of thing I could be doing that might be causing this issue?
iOS 17.0.3
I have set up a collection view cell programmatically which I am registering in the cell registration of a diffable data source. I have set up a delegate for the cell, and the view controller which contains the collection view as the delegate for the cell. However, calling the cell delegate method from the cell is not calling the method in the view controller.
This is my code:
`// in my view controller: cell.delegate = self
// in my collection view cell: delegate?.repromptLLMForIconName(iconName, index: index, emotion: emotion, red: red, green: green, blue: blue)
`
But although the delegate method in the collection view gets called, my method implementation in the view controller does not. What could possibly be going wrong?
Topic:
UI Frameworks
SubTopic:
UIKit
Hello, I've a question about performance when trying to render lots of items coming from SwiftData via a @Query on a SwiftUI List. Here's my setup:
// Item.swift:
@Model final class Item: Identifiable {
var timestamp: Date
var isOptionA: Bool
init() {
self.timestamp = Date()
self.isOptionA = Bool.random()
}
}
// Menu.swift
enum Menu: String, CaseIterable, Hashable, Identifiable {
var id: String { rawValue }
case optionA
case optionB
case all
var predicate: Predicate<Item> {
switch self {
case .optionA: return #Predicate { $0.isOptionA }
case .optionB: return #Predicate { !$0.isOptionA }
case .all: return #Predicate { _ in true }
}
}
}
// SlowData.swift
@main
struct SlowDataApp: App {
var sharedModelContainer: ModelContainer = {
let schema = Schema([Item.self])
let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false)
return try! ModelContainer(for: schema, configurations: [modelConfiguration])
}()
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(sharedModelContainer)
}
}
// ContentView.swift
struct ContentView: View {
@Environment(\.modelContext) private var modelContext
@State var selection: Menu? = .optionA
var body: some View {
NavigationSplitView {
List(Menu.allCases, selection: $selection) { menu in
Text(menu.rawValue).tag(menu)
}
} detail: {
DemoListView(selectedMenu: $selection)
}.onAppear {
// Do this just once
// (0..<15_000).forEach { index in
// let item = Item()
// modelContext.insert(item)
// }
}
}
}
// DemoListView.swift
struct DemoListView: View {
@Binding var selectedMenu: Menu?
@Query private var items: [Item]
init(selectedMenu: Binding<Menu?>) {
self._selectedMenu = selectedMenu
self._items = Query(filter: selectedMenu.wrappedValue?.predicate,
sort: \.timestamp)
}
var body: some View {
// Option 1: touching `items` = slow!
List(items) { item in
Text(item.timestamp.description)
}
// Option 2: Not touching `items` = fast!
// List {
// Text("Not accessing `items` here")
// }
.navigationTitle(selectedMenu?.rawValue ?? "N/A")
}
}
When I use Option 1 on DemoListView, there's a noticeable delay on the navigation. If I use Option 2, there's none. This happens both on Debug builds and Release builds, just FYI because on Xcode 16 Debug builds seem to be slower than expected: https://indieweb.social/@curtclifton/113273571392595819
I've profiled it and the SwiftData fetches seem blazing fast, the Hang occurs when accessing the items property from the List. Is there anything I'm overlooking or it's just as fast as it can be right now?
struct ContentView: View {
@State var isPresented = false
var body: some View {
Button {
isPresented.toggle()
} label: {
Text("Button")
}
.sheet(isPresented: $isPresented) {
SubView()
}
}
}
struct SubView: View {
@State var text = ""
var body: some View {
NavigationStack {
TextEditor(text: $text)
.toolbar {
ToolbarItemGroup(placement: .bottomBar) {
Button("Click") {
}
}
ToolbarItemGroup(placement: .keyboard) {
Button("Click") {
}
}
}
}
}
}
Description:
I’m encountering an issue where the Apple Watch’s watchOS version is lower than the deployment target specified in my Xcode project.
For example, my Watch device is running watchOS 10.6, but my app’s deployment target is set to watchOS 9.6 or 10.6, and Xcode shows an error stating:
Error: “watchOS version doesn’t match the app’s deployment target.”
Could someone clarify how to properly handle this version mismatch?
Environment:
Xcode 26
iPhone: iOS 18
Apple Watch: watchOS 10.6
Any guidance or best practices would be appreciated.
Our app was just rejected by Apple because they say the subscription management sheet never loads. It just spins indefinitely.
We're using StoreKit's manageSubscriptionsSheet view modifier to present the sheet, and it's always worked for us when testing in SandBox.
Has anyone else had this problem?
Given that it's Apple's own code that got us rejected, what's our path forward?
When I build my app for iPad OS, either 26, or 18.5, as well as iOS on 16.5 from Xcode 26 with UIDesignRequiresCompatibility enabled my app is crashing as it loads the main UIViewController, a subclassed UITabBarController which is being loaded programatically from a Storyboard from another SplashScreen ViewController.
On i(Pad)OS 18.5 I get this error:
Thread 1: "Could not instantiate class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ because no class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)"
On iPadOS 26 I get this error:
UIKitCore/UICoreHostingView.swift:54: Fatal error: init(coder:) has not been implemented
There is no issue building from Xcode 16.4, regardless of targeted i(Pad)OS.