Hi,
Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ?
Kind Regards
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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https://developer.apple.com/documentation/appstoreconnectapi/devicecreaterequest/data-data.dictionary/attributes-data.dictionary
According to the API documentation above, the parameter values for platform can be three: IOS, MAC-OS, and UNIVERSAL. After debugging, it was found that IOS and MAC-OS can be used normally, but UNIVERSAL encountered an error UNIVERSAL' is not a valid value for the attribute 'platform'. Expected one of: 'IOS', 'MAC_OS', I would like to know if this value has been deprecated or if the API interface requires new version support, and how to use this value! Please help me solve it! thank you!
I want to know if the program written in C language can be implemented through the software package, write a software package containing C language on Xcode, and then apply it in Swift Playground.
Is it possible to use the new variable draw feature for a custom SF Symbol without it leaving the background behind it when it is not drawn?
I am trying to make a tally icon that is drawn with the variable draw, but it doesn't look good if the tally is visible in the background before it is drawn.
I found that on my cutomer's mac device, webflterproxyd start interferiing with the NE traffic. Tried to stop it, but "screen time" was not enabled at all.
Who started this webfilterproxyd process and how to stop it?
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further.
A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well!
As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark.
Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design.
Can you expand on how Liquid Glass helps with navigation and focus in the UI?
Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them.
What should I do with customized bars that I might have in my app?
Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface.
What are scroll edge effects, and what options do we have for them?
Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible.
How can we ensure or improve accessibility using Liquid Glass?
Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources.
Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass?
Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions.
Can ScrollViews include Liquid Glass within them?
You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer.
What core design philosophy guided the direction of iOS 26, beyond the goal of unification?
The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens.
Can we layer Liquid Glass elements on top of each other?
Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly.
What will happen to apps that use custom components? Should they be adapted to the new design within the next year?
The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions.
Will Apple be releasing Figma design templates?
Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Hi guys, I've exported the images with transparency for a Vision OS icon but I still keep getting a weird shadow on the top of the icon when I focus on it.
Do you guys had this issue before?
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done
Created a new Xcode project, selecting App and Objc
Added a blank Swift file and accepted the generation of the -Bridging-Header.
In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries
Add appropriate .h file to Bridging header
In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file
Setup the single swift file in this was using @objc like this:
@objcmembers
class MySwiftClass: NSObject {
func myMethod() {
let output = ...
}
}
When the project runs I execute in the objc ViewController:
MySwiftClass *swiftObject = [[MySwiftClass alloc] init];
and get
Use of undeclared identifier 'MySwiftClass'
Where is the Figma App Icon Template mentioned in the Developer session https://developer.apple.com/videos/play/wwdc2025/361?
I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Hello Apple Developers i am here write down my experience with the IOS 26 Beta
first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few
since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time
please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling
so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml
my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music
My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback
My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts
My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst
My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode)
My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone
my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release
Thank You!
Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels).
Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all.
But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ?
and which library is replacing InsPersistantContainer.framework ?
Have a good day
Guy Desbief
Not sure if anyone else has this issue, however with the new appearances when i use the dark appearance and then open the app "TickTick", the icon goes to its original colour until the app is closed.
Hi,
is it me or latest beta has pronlem with brightness?
i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen.
fabrizio
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project?
I am using Windows with Visual Studio 2022 V17.13.5.
Application: Multiplatform;
Language: C#;
Framework: MAUI 8;
Xcode: 16.2;
Objective: Identify and fix the issue to allow the application to run correctly.