As of right now Icon Composer does not support creating app icons for visionOS and tvOS. It appears that only system apps can provide glass icons for those platforms. How should developers handle this? In extreme cases, the flat icon on those platforms will look wildly different from their glass counterparts.
From what I have seen visionOS and tvOS also do not apply any automatic treatment like on iOS where legacy icons get a glass effect.
So, third party app icons are just going to look out of place for (hopefully just) a year on those platforms? What is the recommended approach here? You could obviously fake the effect, but I feel like that would be worse.
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How can I achieve the result of buttons glass effect like sample videos that was show at de WWDC25? I tried a lot of approaches and I still far a way from the video.
I would like something like the pictures attached. Could send a sample code the get the same result?
Thanks
Hi everyone. Can you help me with my settings icon design. I`m trying to create circular setting button using Menu. My code here:
struct MenuView: View {
var body: some View {
Menu {
Text("Hello")
Text("How are you")
} label: {
Image(systemName: "gearshape.fill")
.clipShape(Circle())
}
.clipShape(Circle())
.padding(.top, 10)
.padding(.leading, 20)
}
}
You can see my try, this one looks wrong.
It should be like this:
Just Circle with setting image inside. Thank you an advance 😭🙏🛐
Hello everyone,
I’ve reached out to Apple’s review team multiple times, but unfortunately, I haven’t received any clear or specific guidance on why my app was rejected. My app has been rejected several times with the reason “Spam” under guideline 4.3, and I still don't understand exactly which part of the app is problematic.
Even after providing the necessary information about the data, I resubmitted the app, and after a few days, it quickly moved into "In Review" status, but then was rejected within seconds with the same “Spam” message.
I have sent over 13 messages asking for specific feedback, and all I get are vague responses saying “It’s spam, refer to 4.3, fix your app, and resubmit.” However, when I review the guidelines, I don’t see any specific reasons for rejection that apply to my app.
I’m particularly confused because my app is a VPN, and when I check the guidelines, I see that apps in categories like dating and others are saturated, but VPN apps are not. My app uses completely dedicated servers, and the IP addresses are not found in any other apps.
Still, my app keeps getting rejected. If anyone has encountered a similar issue or has any insight into what might be causing this, I would greatly appreciate it if you could provide detailed guidance on what specifically needs to be changed to get the app approved.
Thank you!
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background.
Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Yesterday on Explore the biggest updates from WWDC Curt Clifton shared .background(.tint, in: .rect(corner: .containerConcentric)). XCode26 beta 3 don‘t recognize it. how when we can use it??
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers.
I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
With the code below, JSON data is parsed and is stored in the variable data in the .onAppear function, however an empty set of data is passed to the Content view. How can that be fixed so that the JSON data passes to the DataView?
struct ContentView: View {
@State var data: [Data]
@State var index: Int = 0
var body: some View {
VStack {
DataView(data: data[index])
}
.onAppear {
let filePath = Bundle.main.path(forResource: "data", ofType: "json")
let url = URL(fileURLWithPath: filePath!)
data = getData(url: url)
}
}
func getData(url: URL) -> [Data] {
do {
let data = try Data(contentsOf: url)
let jsonDecoded = try JSONDecoder().decode([Data].self, from: data)
return jsonDecoded
} catch let error as NSError {
print("Fail: \(error.localizedDescription)")
} catch {
print("Fail: \(error)")
}
return []
}
}
Why?
Why stop there? (Why not ipod.and.imacg3? applenewton.and.vision.pro?)
I get why the older ipod symbols exist but these new pairings are odd.
If anyone ever sees these restricted symbols in the wild, or even just someone using a Vision Pro and an iPod (Touch) together in a way that's not contrived, please do let me know!
The system provided liquid glass background looks terrible with my companies navigation bar background color. The navigation background color is not up for discussion and cannot be changed. The clear liquid glass style looks great and I can apply that to buttons I add to the navigation bar, but that doesn't effect the system provided back button. I would prefer to maintain the default back button functionality. Please make it possible to set the liquid glass style that the system provides for navigation bar items.
Hi guys, I've exported the images with transparency for a Vision OS icon but I still keep getting a weird shadow on the top of the icon when I focus on it.
Do you guys had this issue before?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta.
For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
I've designed a new UI for phones.. I'd like Apple to look at it and see what they think
https://docs.google.com/presentation/d/10QSQvAdRRkL-eA9WRsSEbsL62XIayJ75Mbi93tx92DI/edit?usp=drive_link
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done
Created a new Xcode project, selecting App and Objc
Added a blank Swift file and accepted the generation of the -Bridging-Header.
In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries
Add appropriate .h file to Bridging header
In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file
Setup the single swift file in this was using @objc like this:
@objcmembers
class MySwiftClass: NSObject {
func myMethod() {
let output = ...
}
}
When the project runs I execute in the objc ViewController:
MySwiftClass *swiftObject = [[MySwiftClass alloc] init];
and get
Use of undeclared identifier 'MySwiftClass'
Feedback id: FB16140301
Below are the steps to reproduce the bug in Contacts app.
Open Contacts app.
Now search for a contact and didSelect that contact.
Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action.
Now do fully swipe from left to right to dismiss(pop) current view.
Here you can see the search bar missing.-> That's the bug.
The clock on the lock screen is too big.
This is very noticeable on the serif font, the maximum size goes beyond the frame, and rests on the frame of the phone display. (Screenshot 1 & Screenshot 3)
This is especially evident if you use the enlarged interface (using the Large Text function), here the time goes completely out of the frame and conflicts with the frame of the phone screen. (Screenshot 2 & Screenshot 4)
Add slim horizontal bar at the top of the Notification Center that displays the apps with current notifications, along with a badge showing the number of notifications for each app. Each app icon is clickable, allowing users to filter the Notification Center and view only the notifications from the selected app.
The first button in the slider should be “All” to show all notifications, followed by app icons (Excluding notifications summary)
This bar Appears only when notifications are from more than one app.
Hidden if there’s only one app in Notification Center (no need to filter).
Benefits:
Better organization: Helps users quickly identify which apps have unread notifications.
Reduced distraction: Allows focusing on notifications from one app at a time.
Easier navigation: Especially helpful when notifications from multiple apps are mixed together by time.
Faster interaction: Saves time by letting users jump directly to the relevant group of grouped or multiple notifications.
https://developer.apple.com/documentation/appstoreconnectapi/devicecreaterequest/data-data.dictionary/attributes-data.dictionary
According to the API documentation above, the parameter values for platform can be three: IOS, MAC-OS, and UNIVERSAL. After debugging, it was found that IOS and MAC-OS can be used normally, but UNIVERSAL encountered an error UNIVERSAL' is not a valid value for the attribute 'platform'. Expected one of: 'IOS', 'MAC_OS', I would like to know if this value has been deprecated or if the API interface requires new version support, and how to use this value! Please help me solve it! thank you!